

ADMEC's Animation course has been designed especially for Undergraduates and Graduates. The course curriculum for this 18mths Animation Master course combines both highly specialized technical and artistic training. You will learn various aspects of advanced animation skills and explore the world of creativity with the exotic animation software.
Striking of an idea, drafting it into a story script and giving technical assistance to it, are the procedures in making an animation. Animation is worth giving life to a lifeless object or character and a successful Animator, Modeler or Rigging Artist is one who knows how to create realism in motion and environment.
The course can be pursued by undergraduate or graduate. Individual having Designing /Arts background or having good drawing or sketching skills will be an added advantage.
We see Computer Animation everywhere in films, cartoon programs, short television commercials etc and India as seen by the rest of the world is a land of natural creative talent and has emerged as one of the largest hub for outsourcing animators. The ideal way to launch your career in professional animation production for television, film, and other entertainment media is that an Individual must take training from best Animation Institute under the guidance and supervision of Animation Expert faculty. Since Animation industry is growing rapidly at a faster pace and It is projected that employment for Multi-Media Artists and animators would increase by 14 % by 2018 (From 79,000 in 2008 to 90,200 in 2018)
ADMEC's Animation Master course will make students familiar with all the Animation Software right from the basics of Photoshop till advanced photo and image editing techniques, Illustrator, 3Ds Max, Maya, Zbrush, After Effects and Final Cut Studio.
Student's enrolling for 18mths Diploma course in Animation will not only learn and develop drawing and art skills, art theory, but this course will also teach them history of animation, types of animation (classical animation and 3D computer animation), 3D modeling, texturing, lighting, editing, visual effects, graphics, cinematography, digital non-linear video production, character design also Algorithms and techniques for making computer animation. Students will also be asked to develop show reel and portfolio of their Animation work.
For the ease of students the course has been divided into four Modules:
Learning outcomes Dur: 18 MonthsBefore start working on the high end industry leading computer applications and talking about their practical usability, it is quite necessary for every student to know about the media elements, reverse engineering, and principles, on that industry is based. Thus, in the first module of this program, you will learn all the secrets of digital media, conceptual thinking and concept design.
In this part of the first module you will also learn, how to create all stunning and professional looking still video graphics in Adobe Photoshop and Adobe Illustrator also.
Learning outcomesWhat is Digital Media, Basics of Digital Media, Principles of Digital Media, Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art and Applications Overview.
Principles of Design, Introduction to colour theory, Introduction to Graphic Designing, Colour Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Colour Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Colour & Colour Correction, Filters & Texture, Case Studies and Projects.
This module comprises all required drawing and painting skills with complete know-how of film production. Drawing and painting provides ground to create block buster visual effects or any kinds of editing task. It helps in pre-planning, creating outline, and forwarding concepts to the production team.
Learning outcomesLines, Shapes, Colour, Value, Texture, Scale, and Composition, Introduction to Painting, Use of Drawing in Painting, Equipment and Materials, Colour Mixing, Geometry, Matte Painting, Gesture Drawing, Quick Action Drawings, Linear Gesture Drawing, Drawing with Mass, Proportions, Structure, Perspective Drawing, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Story boards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation.
Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Analogue Vs Digital Image, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.
Animation and Visual effects both are very close techniques. Every production house hires professionals for their both types of requirements. When a professional team works on a 3d film then both types of professionals are required to accomplish the task. Visual Effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects are frequently integral to a movie's story and appeal. Visual effects are the most noticeable element in films and digital games. All those eyes catchy shots in Lord of the Ring, Stealth, and Terminator etc have become possible because of visual effects. Digital media has been revolutionized after the incarnation of visual effects (VFX) or motion graphics. Advanced computer applications make easy to accomplish this task, so let us read all about the inherit contents.
Learning outcomes3D Modeling Basics & Work flows, Textures and Mapping, Lighting and Character Design, Principles of Animation, Types of Animation, Character Animation, Skeletal Animation, Animation Techniques and Development, Creating Animation & Dynamics, Camera Techniques, Crowd Simulation, Ray Tracing, Digital Sculpting, Accessories and Story Boarding in Animation, Rendering, Animation, Demo Reel.
Types of Visual Effects, Miniature, Sets and Models, Animatronics, Visual Effects Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimizations, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multi pass Rendering.
Post Production provides tools to learn concepts, theories and practices that have become the visual language of our current media form. This section comprises two main techniques of whole film making: Editing of video footages and sounds and compositing. It covers from video and audio basics to advanced compositing techniques. You can read all the details at ease below:
Learning outcomesVideo and Audio Compression, Formats and Codecs, Digitising Video, Compatibility of Video Formats with different Computing Platforms, Standard Editorial Procedures including Logging, Syncing and Storage of Materials, Grading Process and the Role of the Colourist, Creative Theories (Production and Reception, Individuals and Audiences)
Picture Edit & Continuity, Picture Edit & Pace, Sound Edit & Clarity, Sound Edit & Creative Sound, Editing Genre† Action, Dialogue, Comedy, Documentary, Imaginative Documentary and Innovation Documentary, Ideas & Sound, Matching Action, Cutting on Movement, Pacing and Rhythm.
interface of a Non Linear Editing Tool, Importing Assembling and Previewing Footage, Basic Editing (Fade-in, Fade-out, Cut to Cut), Adding Transitions, Advanced Editing (2 Point, 3 Point Editing), Editing Audio, Audio Sync, Titling, Combining Images (e.g. Layers, Juxtaposition and Montage, Compositing), Effects (e.g. Keying, Mattes, Filmstrips and Rotoscoping).
Principles of Compositing, Interface of the Compositing Software, 2D and 3D Interactivity, Applying Operators, Creating Matte for Masking, Paint & Edit, Adding Text, Masking and Shooting Footage, Keying, Time Remapping and Time Stretching, and Tracking.
Introduction to Advanced Compositing Tools and its Compatibility to Production, Principles of Compositing and Assembling Visual Effects for Film, Understanding Optical Phenomena (such as Depth of Field), Understanding Lighting, Basic Exposure Matching, Color Correction and Color Matching, Wire and Rig Removal, Ramping - Time Stretches and Time Squeeze, Procedural Extraction of Masks from Blue and Green Screen Footage, Rotoscoping, Masking and Chroma-Keying, RotoSplines and Digital Compositing Using Radioscopy, Matte Adjustment and Manipulation, CG Compositing, Particles & Filters, 3D Camera & Lights, Nesting, Compositing Multi pass Rendering.
Students will have to work with client side projects/ live projects and will have a degree of flexibility in choosing the orientation of their project. Students will work as a team and will be jointly responsible for the planning, conduct and outcome of the project, under the supervision of a member of staff acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting a real world need, together with accompanying documentation.
Learning Methodology: